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A Thorax in action.
Hull Thorax
Icon22 08.pngPower Grid 820 MW
Icon68 01.pngCalibration 400
Icon08 09.pngLow Slots 5
Icon08 10.pngMedium Slots 3
Icon08 11.pngHigh Slots 5
Icon12 07.pngCPU 300 tf
Icon12 12.pngLauncher Hardpoints 0
Icon05 13.pngTurrets Hardpoints 5
Icon68 01.pngUpgrade Hardpoints 3
Ship Focus
Other Images

Thorax in Detail
Structure HP 1875
Cargo Capacity 265 m3
Drone Capacity 50 m3
Drone Bandwidth 50 MBit/sec
Vessel Mass 12,000,000 kg
Vessel Volume
112,000.0 m3
(10,000.0 m3)
Inertia Modifier 0.55
EM DMG Resistance 0 %
Explosive DMG Resistance 0 %
Kinetic DMG Resistance 0 %
Thermal DMG Resistance 0 %
Armor HP 1641
Armor Explosive Damage Resistance 60 %
Armor Explosive Damage Resistance 10 %
Armor Kinetic Damage Resistance 35 %
Armor Thermal Damage Resistance 35 %
Shield HP 1524
Shield Recharge Time 1250.00 Sec.
Shield Explosive Damage Resistance 0 %
Shield Explosive Damage Resistance 60 %
Shield Kinetic Damage Resistance 40 %
Shield Thermal Damage Resistance 20 %
Capacitor Capacity 1375 m3
Capacitor Recharge Time 491.25 Sec.
Maximum Targeting Range 55 km
Maximum Locked Targets 6
Scan Resolution 225 mm
Magnetometric Sensor Strength 15 points
Signature Radius 140 m
Maximum Velocity 180 m/sec
Ship Warp Velocity 3.0 AU/sec

The Thorax cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range (typical of modern Gallente design philosophy) it is most effective when working at extreme close range where its blasters and hordes of combat drones can do the most damage.

Special Abilities[]

  • 5% bonus to Medium Hybrid Turret damage per level
  • 5% less penalty to maximum capacitor for Microwarp drive usage per level

Skill Requirements[]

Building Materials[]

Mineral requirements for construction of
Tritanium.png Tritanium 524,216
Pyerite.png Pyerite 131,210
Mexallon.png Mexallon 34,124
Isogen.png Isogen 8,270
Nocxium.png Nocxium 2,035
Zydrine.png Zydrine 510
Megacyte.png Megacyte 130


The Thorax is probably the most versatile cruiser in the game[citation needed], working with tank or high damage, blasters or railguns, fast or slow, making it one of the most popular cruisers[citation needed]. In almost any instance you want a nosferatu on a Thorax in PvP, and of course, use medium drones for that extra damage.


Tanking in a Thorax is best done with dual 150mm railguns, considering you want to have range if you're not trying to use blasters. An afterburner or MWD isn't necessary, giving an extra midslot for a cap recharger. A warp scrambler isn't necessary either unless you're chasing a stabbed-out opponent, so if you need your AB, use a cap recharger rather than a warp disruptor. Other than that fit a medium armor repairer, resistance modules, and a nosferatu to help support your tank.


A common damage setup on a Thorax is the railgun setup, with 200mm railguns, Afterburner, Medium Armor Repairer, and Medium Nosferatu. The reason for 200mm railguns is so you don't have to fit a rack of RCU, and can instead tank with those slots.

The Famous Blasterax[]

The Blasterax is a very famous PVP Boat, usually setup for gank not tank it can output an unbelievable amount of dps while its mwd bonus guarantees that you can get close and personal without losing all your cap.

Usually it Features an MWD, Warp Discruptor, Damage & Tracking Mods, sometimes a Plate and offcourse 5 Neutron Blasters. (Some People Mix Neutron Blasters with Medium NOS, while that helps you to keep your cap alive this steals you the DPS you need - the idea behind the Blasterax is not to tank anyhting but to put out enough DPS to kill everything before it hits your structure.)


Tech 2 (T2) small hybrids says it all. Fit those, a 1600mm plate, webifier and nos, and your Thorax can take down many frigates. All you have to do is sit in space and blast them as they get in range. T1 railguns or blasters work if you can't use the T2 ones.

Always remember the drones, they're an important part of a Thorax's setup.

Tactics in Combat[]


Tanking for PvP, like most PvP tankage, is only useful when you're likely to get called primary. Other than that, someone else will take the beating while you sit on the side doing puny dps. In PvE, your drones can kill most frigates, and you can tank cruisers and battleships while slowly killing them.


For PvP, use 'keep at range' for your optimal, or a bit lower, and approach them with your afterburner. Once you get within usable range, start attacking them with your railguns. Remember to use your web and warp disruptor at 10 and 20 kilometers, and your drones at whatever range possible, but make sure they don't get destroyed before you get there. For PvE, its easier to just sit in space and blast things as they get to you. If a stubborn NPC won't go to your optimal, afterburn to it and web it, then blast it.


The best thing to do in both PvP and PvE is to approach the target with the MWD, web them, and start attacking once you get to your very short range. When you are in webbing range you will - in most cases - be able to turn off your MWD for saving capacitor.


This setup is obviously PvP, since in PvE you don't want to be anti-anything. The basic idea is to use drones on frigates that you can't reach, and your railguns, nosferatu or webber on ones in range for those modules.