Supercarriers are similar to carriers but considerably larger and are the second largest spaceships in the game. Supercarriers offer all the same features as a carrier, but in considerably greater amounts (double the number of fighters for instance), and are completely immune to almost all forms of electronic warfare.In addition, they are able to use fighter-bombers, giving them a damage dealing capacity almost as great as a Dreadnought. A heavy interdictor's warp disruption field generator loaded with a focused script is able to warp scramble a supercarrier. Supercarriers contain a ship and items hangar in which the owning corporation can store combat equipment. In material costs, a supercarrier costs around 15 billion ISK to make. This cost is considerably higher if one has to invest in the BPO's (Blueprint Originals) necessary for construction. Construction of a supercarrier takes approximately 3-4 weeks. Supercarriers, along with titans, are the only ships that cannot dock at a station and so only leave space when the pilot logs off. Despite being intended for alliance level warfare, one of the first Supercarriers built actually went to a small pirate corporation.

Supercarriers were originally named Motherships. However, the Dominion expansion renamed Motherships to Supercarriers.

Amarr Supercarrier Caldari Supercarrier
Amarr
Aeon
Aeon
Caldari
Wyvern
Wyvern


Gallente Supercarrier Minmatar Supercarrier
Gallente
Nyx
Nyx
Minmatar
Hel
Hel


Sansha's Nation Supercarrier
Sansha
Revenant
Revenant
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