Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
Special Abilities [ ]
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interceptors Skill Bonus: 15% reduction in MicroWarpdrive Signature Radius and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Shield Statistics [ ]
Shield Capacity - 387 HP
Shield EM Damage Resistance - 10 %
Shield Explosive Damage Resistance - 50 %
Shield Kinetic Damage Resistance - 40 %
Shield Thermal Damage Resistance - 20 %
Shield recharge time - 625000 ms
Armor Statistics [ ]
Armor Capacity - 422 HP
Armor EM Damage Resistance - 70 %
Armor Explosive Damage Resistance - 10 %
Armor Kinetic Damage Resistance - 25 %
Armor Thermal Damage Resistance - 35 %
Structure Statistics [ ]
Structure Capacity - 528 HP
Structure EM Damage Resistance - 0 %
Structure Explosive Damage Resistance - 0 %
Structure Kinetic Damage Resistance - 0 %
Structure Thermal Damage Resistance - 0 %
Capacitor Statistics [ ]
Capacitor Recharge Time - 187500 ms
Capacitor Capacity - 250 Energy
Drone Statistics [ ]
Drone Bay Capacity - 0 m3
Drone Bandwidth - 0Mbit/sec
Targetting [ ]
Maximum Targeting Range - 25000 m
Max Locked Targets - 4
LADAR Sensor Strength - 9 points
Signature Radius - 31 m
Scan Resolution - 925 mm
Other Ship Statistics [ ]
Max Velocity - 435m/sec
Cargo Capacity - 120 m3
Mass - 1,100,000.00 kg
Volume - 17,400.00 m3
Skill Requirements [ ]
Variations [ ]