[[Cruiser]] |
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Hull | Stabber |
Developer | Republic Fleet |
Fitting | |
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950 MW |
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350 |
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6 |
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4 |
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5 |
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312 tf |
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3 |
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5 |
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3 |
Variations | |
Tech I | Stabber |
Tech II | Vagabond |
Faction | Stabber Fleet Issue |
Ship Focus | |
Weapon Systems | ![]() ![]() |
Defense Systems | ![]() ![]() |
Specialty Systems | No Specialty Devices |
Other Images | |
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Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
Special Abilities[edit | edit source]
Minmatar Cruiser Skill Bonus:
- 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.
Shields | |
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2,044 HP |
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0 % |
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50 % |
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40 % |
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20 % |
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1250000 ms |
Armor | |
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2,761 HP |
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60 % |
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10 % |
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25 % |
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35 % |
Structure | |
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2,344 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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250 m3 |
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8,000,000.00 kg |
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101,000.00 m3 |
Capacitor | |
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1,250 Energy |
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428250 ms |
Drones | |
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40 m3 |
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40 Mbit/sec |
Navigation | |
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248 m/sec |
Targeting | |
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16 points |
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6 |
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40 km |
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305 mm |
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94 m |
Skills Required | |
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Primary Skill | Minmatar Cruiser IV |
Secondary Skill | Minmatar Frigate IV |
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