EVE Wiki
[[Cruiser]]
Stabber Fleet Issue
Hull Stabber
Developer Republic Fleet
Fitting
Power Grid 950 MW
Calibration 350
Low Slots 6
Medium Slots 4
High Slots 5
CPU 312 tf
Launcher Hardpoints 3
Turrets Hardpoints 5
Upgrade Hardpoints 3
Variations
Tech I Stabber
Tech II Vagabond
Faction Stabber Fleet Issue
Ship Focus
Weapon Systems Medium ArtilleryMedium Autocannons
Defense Systems Shield HardenersShield Boosters
Specialty Systems No Specialty Devices
Other Images
Stabber Fleet Issue Cruiser
Stabber Fleet Issue Cruiser
Stabber Fleet Issue Cruiser
Stabber Fleet Issue Cruiser


Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

Special Abilities[]

Minmatar Cruiser Skill Bonus:

  • 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.


Shields
Shield Capacity 2,044 HP
EM Resist 0 %
Explosive Resist 50 %
Kinetic Resist 40 %
Thermal Resist 20 %
Recharge Rate 1250000 ms


Armor
Armor Capacity 2,761 HP
EM Resist 60 %
Explosive Resist 10 %
Kinetic Resist 25 %
Thermal Resist 35 %



Structure
Hull Capacity 2,344 HP
EM Resist 0 %
Explosive Resist 0 %
Kinetic Resist 0 %
Thermal Resist 0 %
Cargo Capacity 250 m3
Mass 8,000,000.00 kg
Volume 101,000.00 m3



Capacitor
Capacitor Capacity 1,250 Energy
Capacitor Recharge 428250 ms



Drones
Drone Bay Capacity 40 m3
Drone Bandwidth 40 Mbit/sec



Navigation
Max Velocity 248 m/sec



Targeting
LADAR Sensor Strength 16 points
Max Locked Targets 6
Max Targeting Range 40 km
Scan Resolution 305 mm
Signature Radius 94 m



Skills Required
Primary Skill Minmatar Cruiser IV
Secondary Skill Minmatar Frigate IV