[[Cruiser]] |
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Hull | Scythe |
Developer | Republic Fleet |
Fitting | |
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745 MW |
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350 |
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3 |
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4 |
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6 |
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275 tf |
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3 |
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3 |
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3 |
Variations | |
Tech I | Scythe |
Tech II | Scimitar |
Faction | Scythe Fleet Issue |
Ship Focus | |
Weapon Systems | ![]() ![]() ![]() ![]() |
Defense Systems | ![]() ![]() |
Specialty Systems | No Specialty Devices |
Other Images | |
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The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
Special Abilities[edit | edit source]
Minmatar Cruiser Skill Bonus:
- 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level
Shields | |
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1,400 HP |
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0 % |
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60 % |
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40 % |
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20 % |
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1350000 ms |
Armor | |
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1,040 HP |
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70 % |
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10 % |
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25 % |
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35 % |
Structure | |
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1,220 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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440 m3 |
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10,910,000.00 kg |
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89,000.00 m3 |
Capacitor | |
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1,062.5 Energy |
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381250 ms |
Drones | |
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25 m3 |
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25 Mbit/sec |
Navigation | |
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270 m/sec |
Targeting | |
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13 points |
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7 |
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37.5 km |
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90 mm |
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300 m |
Skills Required | |
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Primary Skill | Minmatar Cruiser III |
Secondary Skill | Minmatar Frigate IV |
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