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{{Ship_Minmatar
{{Ship
 
 
|role = [[:Category:Cruisers|Cruiser]]
 
|role = [[:Category:Cruisers|Cruiser]]
|image = [[Image:scythefi.jpg|256px]]
+
|image = [[Image:scythenavyissue.jpg|256px]]
 
|name = Scythe Fleet Issue
 
|name = Scythe Fleet Issue
 
|hull = [[Scythe]]
 
|hull = [[Scythe]]
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|turrets = 3
 
|turrets = 3
 
|upgrades = 3
 
|upgrades = 3
  +
|tech1 = Scythe
  +
|tech2 = Scimitar
  +
|faction = Scythe Fleet Issue
  +
|weapons = [[Image:Icon12_14.png|32px|Medium Artillery]][[Image:Icon12_10.png|32px|Medium Autocannons]][[Image:Icon21_12.png|32px|Heavy Missile Launchers]][[Image:Icon64_12.png|32px|Heavy Assault Missile Launchers]]
  +
|tanking = [[Image:icon01_08.png|32px|Armor Hardeners]][[Image:icon01_11.png|32px|Armor Repairers]]
  +
|special = No Specialty Devices
 
}}
 
}}
   
The '''Scythe Fleet Issue''' is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.<br>
+
The '''Scythe Fleet Issue''' is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
  +
<br>
 
 
==Special Abilities==
 
==Special Abilities==
  +
'''Minmatar Cruiser Skill Bonus:'''
* 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level<br>
 
  +
* 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level
 
  +
<br>
==Shield Statistics==
 
  +
{{Ship_Shields
* Shield Capacity - 1400 HP
 
  +
|capacity = 1,400
* Shield EM Damage Resistance - 0 %
 
  +
|emresist = 0
* Shield Explosive Damage Resistance - 50 %
 
  +
|explosiveresist = 60
* Shield Kinetic Damage Resistance - 40 %
 
  +
|kineticresist = 40
* Shield Thermal Damage Resistance - 20 %
 
  +
|thermalresist = 20
* Shield recharge time - 1350000 ms
 
  +
|recharge = 1350000
 
  +
}}
==Armor Statistics==
 
  +
<br>
* Armor Capacity - 1040 HP
 
  +
{{Ship_Armor
* Armor EM Damage Resistance - 60 %
 
  +
|capacity = 1,040
* Armor Explosive Damage Resistance - 10 %
 
  +
|emresist = 70
* Armor Kinetic Damage Resistance - 25 %
 
  +
|explosiveresist = 10
* Armor Thermal Damage Resistance - 35 %
 
  +
|kineticresist = 25
 
  +
|thermalresist = 35
==Structure Statistics==
 
  +
}}
* Structure Capacity - 1220 HP
 
  +
<br>
* Structure EM Damage Resistance - 0 %
 
  +
{{Ship_Structure
* Structure Explosive Damage Resistance - 0 %
 
  +
|capacity = 1,220
* Structure Kinetic Damage Resistance - 0 %
 
  +
|emresist = 0
* Structure Thermal Damage Resistance - 0 %
 
  +
|explosiveresist = 0
 
  +
|kineticresist = 0
==Capacitor Statistics==
 
  +
|thermalresist = 0
* Capacitor Recharge Time - 381250 ms
 
  +
|cargo = 440
* Capacitor Capacity - 1062 Energy
 
  +
|mass = 10,910,000.00
 
  +
|volume = 89,000.00
==Drone Statistics==
 
  +
}}
* Drone Bay Capacity - 25 m3
 
  +
<br>
* Drone Bandwidth - 25Mbit/sec
 
  +
{{Ship_Capacitor
 
  +
|capacity = 1,062.5
==Targetting==
 
  +
|recharge = 381250
* Maximum Targeting Range - 37000 m
 
  +
}}
* Max Locked Targets - 7
 
  +
<br>
* LADAR Sensor Strength - 13 points
 
  +
{{Ship_Drones
* Signature Radius - 90 m
 
  +
|capacity = 25
* Scan Resolution - 300 mm
 
  +
|bandwidth = 25
 
  +
}}
==Other Ship Statistics==
 
  +
<br>
* Max Velocity - 270m/sec
 
  +
{{Ship_Navigation
* Cargo Capacity - 440 m3
 
  +
|velocity = 270
* Mass - 8,750,000.00 kg
 
  +
}}
* Volume - 89,000.00 m3
 
  +
<br>
 
  +
{{Ship_Targeting
== Skill Requirements ==
 
  +
|ladar = 13
* [[Skills:Minmatar_Frigate|Minmatar Frigate]] IV
 
  +
|targets = 7
* [[Skills:Minmatar_Cruiser|Minmatar Cruiser]] III
 
  +
|range = 37.5
 
  +
|scanres = 90
== Variations ==
 
  +
|sigradius = 300
{| border="1" style="width:50%"
 
  +
}}
|-
 
  +
<br>
! bgcolor="white" | <span style="color:Black">Ship Type</span>
 
  +
{{Ship_Skills
! bgcolor="white" | <span style="color:Black">Ship Name</span>
 
  +
|pri = {{Skills|Minmatar Cruiser|III}}
|-valign="top"
 
  +
|sec = {{Skills|Minmatar Frigate|IV}}
|
 
  +
}}
*Tech I [[Cruiser]]
 
*Tech II [[Logistics]]
 
*Faction [[Cruiser]]
 
|
 
*[[Scythe]]
 
*[[Scimitar]]
 
*'''Scythe Fleet Issue'''
 
|}
 
   
 
[[Category:Cruisers]]
 
[[Category:Cruisers]]

Revision as of 16:53, 16 November 2008

[[Cruiser]]
Scythenavyissue.jpg
Icon19 02.png Scythe Fleet Issue
Hull Scythe
Developer Republic Fleet
Fitting
Icon22 08.pngPower Grid 745 MW
Icon68 01.pngCalibration 350
Icon08 09.pngLow Slots 3
Icon08 10.pngMedium Slots 4
Icon08 11.pngHigh Slots 6
Icon12 07.pngCPU 275 tf
Icon12 12.pngLauncher Hardpoints 3
Icon05 13.pngTurrets Hardpoints 3
Icon68 01.pngUpgrade Hardpoints 3
Variations
Tech I Scythe
Tech II Scimitar
Faction Scythe Fleet Issue
Ship Focus
Weapon Systems Medium ArtilleryMedium AutocannonsHeavy Missile LaunchersHeavy Assault Missile Launchers
Defense Systems Armor HardenersArmor Repairers
Specialty Systems No Specialty Devices
Other Images


The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.

Special Abilities

Minmatar Cruiser Skill Bonus:

  • 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level


Shields
Icon22 07.pngShield Capacity 1,400 HP
Icon22 20.pngEM Resist 0 %
Icon22 19.pngExplosive Resist 60 %
Icon22 17.pngKinetic Resist 40 %
Icon22 18.pngThermal Resist 20 %
Icon22 16.pngRecharge Rate 1350000 ms


Armor
Icon22 06.pngArmor Capacity 1,040 HP
Icon22 20.pngEM Resist 70 %
Icon22 19.pngExplosive Resist 10 %
Icon22 17.pngKinetic Resist 25 %
Icon22 18.pngThermal Resist 35 %


Structure
Icon02 10.pngHull Capacity 1,220 HP
Icon22 20.pngEM Resist 0 %
Icon22 19.pngExplosive Resist 0 %
Icon22 17.pngKinetic Resist 0 %
Icon22 18.pngThermal Resist 0 %
Icon03 13.pngCargo Capacity 440 m3
Icon02 10.pngMass 10,910,000.00 kg
Icon02 12.pngVolume 89,000.00 m3


Capacitor
Icon22 08.pngCapacitor Capacity 1,062.5 Energy
Icon22 16.pngCapacitor Recharge 381250 ms


Drones
Icon02 10.pngDrone Bay Capacity 25 m3
Icon56 05.pngDrone Bandwidth 25 Mbit/sec


Navigation
Icon22 13.pngMax Velocity 270 m/sec


Targeting
Icon63 15.pngLADAR Sensor Strength 13 points
Icon07 15.pngMax Locked Targets 7
Icon22 15.pngMax Targeting Range 37.5 km
Icon03 09.pngScan Resolution 90 mm
Icon22 14.pngSignature Radius 300 m


Skills Required
Primary Skill Minmatar Cruiser III
Secondary Skill Minmatar Frigate IV
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