(corrections to some numbers; shield/armor values and also the decimals on cap recharge time) |
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{{Ship |
{{Ship |
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|role = [[:Category:Interdictors|Interdictor]] |
|role = [[:Category:Interdictors|Interdictor]] |
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− | |image = [[Image:sabre.jpg| |
+ | |image = [[Image:sabre.jpg|256px]] |
|name = Sabre |
|name = Sabre |
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|hull = [[Thrasher]] |
|hull = [[Thrasher]] |
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== Skill Requirements == |
== Skill Requirements == |
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− | * [[Minmatar Frigate]] V |
+ | * [[Skills:Minmatar_Frigate|Minmatar Frigate]] V |
− | * [[Destroyers]] V |
+ | * [[Skills:Destroyers|Destroyers]] V |
− | * [[Interceptors]] IV |
+ | * [[Skills:Interceptors|Interceptors]] IV |
− | * [[Interdictors]] I |
+ | * [[Skills:Interdictors|Interdictors]] I |
[[Category:Destroyers]] |
[[Category:Destroyers]] |
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[[Category:Interdictors]] |
[[Category:Interdictors]] |
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− | [[Category:Minmatar |
+ | [[Category:Minmatar Ships]] |
Latest revision as of 09:58, 5 November 2008
[[Interdictor]] |
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Sabre | |
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Hull | Thrasher |
Developer | Core Complexion |
Fitting | |
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58 MW |
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2 |
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4 |
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8 |
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228 tf |
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2 |
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7 |
Variations | |
Ship Focus |
Other Images | |
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Contents
Special Abilities[edit | edit source]
- Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level
- Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff and 10% bonus to Interdiction Sphere Launcher rate of fire per level
- Special Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship
Shield Statistics[edit | edit source]
- Shield Capacity - 700 HP
- Shield EM Damage Resistance - 10 %
- Shield Explosive Damage Resistance - 50 %
- Shield Kinetic Damage Resistance - 40 %
- Shield Thermal Damage Resistance - 20 %
- Shield recharge time - 625000 ms
Armor Statistics[edit | edit source]
- Armor Capacity - 651 HP
- Armor EM Damage Resistance - 70 %
- Armor Explosive Damage Resistance - 10 %
- Armor Kinetic Damage Resistance - 25 %
- Armor Thermal Damage Resistance - 35 %
Structure Statistics[edit | edit source]
- Structure Capacity - 600 HP
- Structure EM Damage Resistance - 0 %
- Structure Explosive Damage Resistance - 0 %
- Structure Kinetic Damage Resistance - 0 %
- Structure Thermal Damage Resistance - 0 %
Capacitor Statistics[edit | edit source]
- Capacitor Recharge Time - 291.67 ms
- Capacitor Capacity - 437.5 Energy
Drone Statistics[edit | edit source]
- Drone Bay Capacity - 0 m3
- Drone Bandwidth - 0Mbit/sec
Targetting[edit | edit source]
- Maximum Targeting Range - 45000 m
- Max Locked Targets - 6
- LADAR Sensor Strength - 9 points
- Signature Radius - 75 m
- Scan Resolution - 550 mm
Other Ship Statistics[edit | edit source]
- Max Velocity - 340m/sec
- Cargo Capacity - 400 m3
- Mass - 1,500,000.00 kg
- Volume - 43,000.00 m3
Skill Requirements[edit | edit source]
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