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Icon22 08.png Powergrid 17,000 MW
Icon12 07.pngCPU 505 tf
Icon08 11.png High Slots 8
Icon08 10.png Medium Slots 4
Icon08 09.png Low Slots 7
Icon12 12.pngLauncher Hardpoints 0
Icon05 13.pngTurrets Hardpoints 6
Icon68 01.pngUpgrade Hardpoints 2
Icon68 01.png Calibration 400
Hull Armageddon Class
Developer Viziam
Role Black Ops
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Special Abilities
Amarr Battleship Skill Bonus:
  • 10% reduction in large energy turret capacitor use per level
  • 5% bonus to large energy turret rate of fire per level
Black Ops Skill Bonus:
  • 7.5% bonus to large energy turret tracking per level
  • Multiplies the cloaked velocity by 125% per level
Role Bonus:
  • Can fit covert cynosural field generators and covert jump portal generators
  • No targeting delay after decloaking
  • Covert Reactivation Delay reduction to 5 seconds
Icon22 07.pngCapacity 4,375 HP
Icon22 20.pngEM 0 %
Icon22 19.pngExplosive 55 %
Icon22 17.pngKinetic 43 %
Icon22 18.pngThermal 20 %
Icon22 16.pngRecharge 1,087,500 ms
Icon01 09.pngCapacity 5,312 HP
Icon22 20.pngEM 50 %
Icon22 19.pngExplosive 28 %
Icon22 17.pngKinetic 28.75 %
Icon22 18.pngThermal 35 %
Icon02 10.pngCapacity 4,968 HP
Icon22 20.pngEM 0 %
Icon22 19.pngExplosive 0 %
Icon22 17.pngKinetic 0 %
Icon22 18.pngThermal 0 %
Icon03 13.pngCargo Bay 700 m3
Icon02 10.pngMass 150,300,000.00 kg
Icon02 12.pngVolume 486,000.00 m3
{{{ccapacity}}} GJ
{{{crecharge}}} ms
Icon02 10.pngCapacity 125 m3
Icon56 05.pngBandwidth 125 Mbit/sec
Icon22 13.pngVelocity 117 m/sec
Icon03 08.pngWarp Speed 3.0 AU/S
Icon22 24.pngInertia Modifier 0.072
Icon22 08.pngJump Capacitor Use 0.95 %
Icon22 16.pngJump Fuel Need 300
Icon07 15.pngJump Fuel Type Icon51 13.png Helium Isotopes
Icon22 15.pngMax Jump Range 3.5 ly
Icon22 28.pngRADAR 17 points
Icon07 15.pngTargets 7
Icon22 15.pngRange 52 km
Icon03 09.pngScan Resolution 170 mm
Icon22 14.pngSignature Radius 333 m
Skills Required
Primary Skill Black Ops I
Secondary Skill Amarr Battleship V
Secondary Skill Jump Drive Operation V
Secondary Skill Spaceship Command V
Secondary Skill Jump Drive Calibration IV
Secondary Skill Cloaking IV
Tech I Armageddon512.jpgArmageddon
Tech II Redeemer512.jpgRedeemer
Faction Bhaalgorn512.jpgBhaalgorn

Armageddon Navy Issue512.jpgArmageddon Navy Issue

Limited Edition Armageddon Imperial Issue512.jpgArmageddon Imperial Issue
Other Images
Redeemer Black Ops
Redeemer Black Ops