Punisher | |
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Fitting | |
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Powergrid | 67 MW |
CPU | 140 tf |
High Slots | 4 |
Medium Slots | 2 |
Low Slots | 5 |
Launcher Hardpoints | 0 |
Turrets Hardpoints | 4 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
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Hull | Punisher Class | ||||
Role | Frigate | ||||
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. Caution is advised in low security zones, as this ship can be easily destroyed by a well-fitted Thrasher. |
Special Abilities |
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Amarr Frigate Skill Bonus: |
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Shields | |
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Capacity | 350 HP |
EM | 0 % |
Explosive | 50 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 500 HP |
EM | 50 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 450 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 135 m3 |
Mass | 1,190,000.00 kg |
Volume | 28,600.00 m3 |
Capacitor | |
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Capacity | 400 GJ |
Recharge | 281,250 ms |
Drones | |
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Capacity | 0 m3 |
Bandwidth | 0 Mbit/sec |
Navigation | |
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Velocity | 355 m/sec |
Warp Speed | 5.0 AU/S |
Inertia Modifier | 2.9 |
Targeting | |
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RADAR | 10 points |
Targets | 4 |
Range | 25 km |
Scan Resolution | 610 mm |
Signature Radius | 37 m |
Skills Required | |
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Primary Skill | Amarr Frigate I |
Variations | |
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Tech I | Punisher |
Tech II | Retribution |
Other Images | |
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