[[Heavy Interdictor]] |
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Hull | Thorax |
Developer | Roden Shipyards |
Fitting | |
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1165 MW |
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400 |
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6 |
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4 |
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6 |
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375 tf |
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0 |
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5 |
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2 |
Variations | |
Tech I | Thorax |
Tech II | Deimos |
Tech II | Phobos |
Faction | Vigilant |
Ship Focus | |
Weapon Systems | ![]() ![]() |
Defense Systems | ![]() ![]() |
Specialty Systems | ![]() |
Other Images | |
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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Special Abilities[edit | edit source]
- Gallente Cruiser Skill Bonus: 5% bonus to medium hybrid turret damage and 5% bonus to armor resistances per level
- Heavy Interdictors Skill Bonus: 10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level
- Note: can fit warp disruption field generators
Shields | |
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1,160 HP |
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0 % |
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60 % |
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85 % |
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60 % |
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1250000 ms |
Armor | |
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2,040 HP |
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60 % |
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10 % |
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83.75 % |
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67.5 % |
Structure | |
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2,531 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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315 m3 |
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15,000,000.00 kg |
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112,000.00 m3 |
Capacitor | |
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1,375 Energy |
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491250 ms |
Drones | |
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50 m3 |
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50 Mbit/sec |
Navigation | |
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215 m/sec |
Targeting | |
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15 points |
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6 |
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65 km |
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160 mm |
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225 m |
Skills Required | |
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Primary Skill | Heavy Interdictors I |
Primary Skill | Gallente Cruiser V |
Secondary Skill | Propulsion Jamming V |
Secondary Skill | Spaceship Command V |
Secondary Skill | Weapon Upgrades V |
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