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Paladin
AmarrLogo128
Paladin512
Fitting
Icon22 08 Powergrid 13,500 MW
Icon12 07CPU 500 tf
Icon08 11 High Slots 8
Icon08 10 Medium Slots 4
Icon08 09 Low Slots 7
Icon12 12Launcher Hardpoints 0
Icon05 13Turrets Hardpoints 4
Icon68 01Upgrade Hardpoints 2
Icon68 01 Calibration 400
Description
Hull Apocalypse Class
Developer Carthum Conglomerate
Role Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.


Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Special Abilities
Amarr Battleship Skill Bonus:
  • 5% bonus to capacitor capacity use per level
  • 10% bonus to the velocity factor of stasis webifiers per level
Marauders Skill Bonus:
  • 7.5% bonus to repair amount of armor repair systems per level
  • 5% bonus to large energy turret damage per level
Role Bonus:
  • 100% bonus to large energy weapon damage
  • 100% bonus to range and velocity of tractor beams
  • Able to fit the Bastion Module
Shields
Icon22 07Capacity 6,800 HP
Icon22 20EM 0 %
Icon22 19Explosive 70 %
Icon22 17Kinetic 47.5 %
Icon22 18Thermal 20 %
Icon22 16Recharge 2,270,000 ms
Armor
Icon01 09Capacity 8,200 HP
Icon22 20EM 60 %
Icon22 19Explosive 40 %
Icon22 17Kinetic 34.375 %
Icon22 18Thermal 35 %
Structure
Icon02 10Capacity 7,300 HP
Icon22 20EM 0 %
Icon22 19Explosive 0 %
Icon22 17Kinetic 0 %
Icon22 18Thermal 0 %
Icon03 13Cargo Bay 1,125 m3
Icon02 10Mass 110,000,000.00 kg
Icon02 12Volume 517,500.00 m3
Capacitor
Icon01 04Capacity 5,625 GJ
Icon22 16Recharge 923,900 ms
Drones
Icon02 10Capacity 75 m3
Icon56 05Bandwidth 75 Mbit/sec
Navigation
Icon22 13Velocity 125 m/sec
Icon03 08Warp Speed 3 AU/S
{{{inertia}}}
Targeting
Icon22 28RADAR 12 points
Icon07 15Targets 10
Icon22 15Range 81 km
Icon03 09Scan Resolution 81 mm
Icon22 14Signature Radius 500 m
Skills Required
Primary Skill Marauders I
Primary Skill Amarr Battleship V
Primary Skill Advanced Weapon Upgrades V
Secondary Skill Energy Grid Upgrades V
Secondary Skill Spaceship Command V
Variations
Tech I Apocalypse512Apocalypse
Tech II Paladin512Paladin
Faction Apocalypse Navy Issue512Apocalypse Navy Issue
Limited Edition Apocalypse Imperial Issue512Apocalypse Imperial Issue
Other Images
Paladin2
Paladin5
Paladin Marauder
Paladin Marauder
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