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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Paladin | |
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Fitting | |
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13,500 MW |
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500 tf |
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8 |
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4 |
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7 |
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0 |
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4 |
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2 |
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400 |
Description | |||||
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Hull | Apocalypse Class | ||||
Developer | Carthum Conglomerate | ||||
Role | Marauder | ||||
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
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Special Abilities |
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Amarr Battleship Skill Bonus: |
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Marauders Skill Bonus: |
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Role Bonus: |
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Shields | |
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6,800 HP |
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0 % |
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70 % |
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47.5 % |
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20 % |
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2,270,000 ms |
Armor | |
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8,200 HP |
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60 % |
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40 % |
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34.375 % |
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35 % |
Structure | |
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7,300 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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1,125 m3 |
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110,000,000.00 kg |
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517,500.00 m3 |
Capacitor | |
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5,625 GJ |
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923,900 ms |
Drones | |
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75 m3 |
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75 Mbit/sec |
Navigation | |
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125 m/sec |
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3 AU/S |
{{{inertia}}} | |
Targeting | |
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12 points |
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10 |
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81 km |
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81 mm |
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500 m |
Skills Required | |
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Primary Skill | Marauders I |
Primary Skill | Amarr Battleship V |
Primary Skill | Advanced Weapon Upgrades V |
Secondary Skill | Energy Grid Upgrades V |
Secondary Skill | Spaceship Command V |
Variations | |
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Tech I | ![]() |
Tech II | ![]() |
Faction | ![]() |
Limited Edition | ![]() |
Other Images | |
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