Paladin
AmarrLogo128.png
Paladin512.jpg
Fitting
Icon22 08.png Powergrid 13,500 MW
Icon12 07.pngCPU 500 tf
Icon08 11.png High Slots 8
Icon08 10.png Medium Slots 4
Icon08 09.png Low Slots 7
Icon12 12.pngLauncher Hardpoints 0
Icon05 13.pngTurrets Hardpoints 4
Icon68 01.pngUpgrade Hardpoints 2
Icon68 01.png Calibration 400
Description
Hull Apocalypse Class
Developer Carthum Conglomerate
Role Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.


Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Special Abilities
Amarr Battleship Skill Bonus:
  • 5% bonus to capacitor capacity use per level
  • 10% bonus to the velocity factor of stasis webifiers per level
Marauders Skill Bonus:
  • 7.5% bonus to repair amount of armor repair systems per level
  • 5% bonus to large energy turret damage per level
Role Bonus:
  • 100% bonus to large energy weapon damage
  • 100% bonus to range and velocity of tractor beams
  • Able to fit the Bastion Module
Shields
Icon22 07.pngCapacity 6,800 HP
Icon22 20.pngEM 0 %
Icon22 19.pngExplosive 70 %
Icon22 17.pngKinetic 47.5 %
Icon22 18.pngThermal 20 %
Icon22 16.pngRecharge 2,270,000 ms
Armor
Icon01 09.pngCapacity 8,200 HP
Icon22 20.pngEM 60 %
Icon22 19.pngExplosive 40 %
Icon22 17.pngKinetic 34.375 %
Icon22 18.pngThermal 35 %
Structure
Icon02 10.pngCapacity 7,300 HP
Icon22 20.pngEM 0 %
Icon22 19.pngExplosive 0 %
Icon22 17.pngKinetic 0 %
Icon22 18.pngThermal 0 %
Icon03 13.pngCargo Bay 1,125 m3
Icon02 10.pngMass 110,000,000.00 kg
Icon02 12.pngVolume 517,500.00 m3
Capacitor
Icon01 04.pngCapacity 5,625 GJ
Icon22 16.pngRecharge 923,900 ms
Drones
Icon02 10.pngCapacity 75 m3
Icon56 05.pngBandwidth 75 Mbit/sec
Navigation
Icon22 13.pngVelocity 125 m/sec
Icon03 08.pngWarp Speed 3 AU/S
{{{inertia}}}
Targeting
Icon22 28.pngRADAR 12 points
Icon07 15.pngTargets 10
Icon22 15.pngRange 81 km
Icon03 09.pngScan Resolution 81 mm
Icon22 14.pngSignature Radius 500 m
Skills Required
Primary Skill Marauders I
Primary Skill Amarr Battleship V
Primary Skill Advanced Weapon Upgrades V
Secondary Skill Energy Grid Upgrades V
Secondary Skill Spaceship Command V
Variations
Tech I Apocalypse512.jpgApocalypse
Tech II Paladin512.jpgPaladin
Faction Apocalypse Navy Issue512.jpgApocalypse Navy Issue
Limited Edition Apocalypse Imperial Issue512.jpgApocalypse Imperial Issue
Other Images
Paladin2.jpg
Paladin5.jpg
Paladin Marauder
Paladin Marauder
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