Nidhoggur | |
---|---|
Fitting | |
---|---|
Powergrid | 575,000 MW |
CPU | 700 tf tf |
High Slots | 5 |
Medium Slots | 5 |
Low Slots | 6 |
Launcher Hardpoints | 0 |
Turrets Hardpoints | 0 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
---|---|---|---|---|---|
Hull | Nidhoggur Class | ||||
Role | Carrier | ||||
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield. |
Special Abilities |
---|
Minmatar Carrier Skill Bonus: |
|
|
|
Role Bonus: |
|
|
|
Shields | |
---|---|
Capacity | 112,500 HP |
EM | 0 % |
Explosive | 60 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
---|---|
Capacity | 112,500 HP |
EM | 70 % |
Explosive | 10 % |
Kinetic | 25 % |
Thermal | 35 % |
Capacitor | |
---|---|
Capacity | 52,500 GJ |
Recharge | 3,641,620 ms |
Drones | |
---|---|
Capacity | 90,000 m3 |
Bandwidth | 375 Mbit/sec |
Navigation | |
---|---|
Velocity | 90 m/sec |
Warp Speed | 2.5 AU/S |
{{{inertia}}} | |
Jump Capacitor Use | 0.95 % |
Jump Fuel Need | 1000 |
Jump Fuel Type | Hydrogen Isotopes |
Max Jump Range | 6.5 ly |
Targeting | |
---|---|
LADAR | 68 points |
Targets | 6 |
Range | 87.5 km |
Scan Resolution | 60 mm |
Signature Radius | 2,865 m |
Skills Required | |
---|---|
Primary Skill | Minmatar Carrier I |
Primary Skill | Capital Ships III |
Primary Skill | Jump Drive Operation I |
Primary Skill | Advanced Spaceship Command V |
Secondary Skill | Minmatar Battleship V |
Secondary Skill | Warp Drive Operation V |
Secondary Skill | Drone Interfacing V |
Variations | |
---|---|
Tech I | Nidhoggur |
Tech II | Hel |
Other Images | |
---|---|