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The Minmatar Republic

A tough, no-nonsense race, the Minmatars are a determined and independent people. Their home planet of Matar is a natural paradise, although centuries of abuse have taken much from its beauty.

Culture

For the Minmatars, the most important thing in life is to be able to take care of yourself although kin and family play an important role in their society. They prefer identifying themselves by the clan or tribe to which they belong. A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the world of EVE concentrate on trading, pirating, and so on.

The Minmatars are the most numerous of all the races in the world of EVE, but their vast numbers are divided into many factions.

History

The Minmatar originate from the planet Matar.

In the distant past the clans constantly warred against each other. Since then, however, Minmatars have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.

Today the Minmatar Republic is the official state of the Minmatar but only a quarter of all Minmatars live within it. The largest proportion, almost a third, are enslaved within the huge Amarr Empire and a fifth resides within the Gallente Federation. This has created a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension. The remainder, who are not part of any formal organization, live as freemen throughout the world. Many are itinerant labourers roaming from one system to another looking for work but a fair number make their living on the darker side of the law. Becoming pirates, smugglers, and peddlers in all kinds of illegal activity and many of the larger criminal groups in the world of EVE are run by Minmatars.


Government

The Minmatar Republic was formed in the wake of the Minmatar Rebellion. It is considered to be the youngest of the empires but a fiercely proud nation. Though democracy has served them well, many long for a government to reflect their tribal culture.


Branches

Republic Parliament


The Republic Parliament is the main body of the Minmatar government replacing the tribal leaders in power and decision making. Though they have replaced the tribal leaders, it doesn't control the internal affairs of the tribes as it only serves to be the voice of the Minmatar and handles the foreign relations with the empires.

Republic Justice Department


The Republic Justice Department once was insignificant branch of the government but recently they have promoted actions of Minmatar rebels against the Amarr. They serve to promote what the Minmatar secretly want which is the defeat of the Amarr Empire.

Republic Security Services


The Republic Security Services duty is to protect the Minmatar Republic. Through viligence, the RSS has guided the government of many event that might have threatened the state. It has strong ties to the underworld elements through information exchange and black marketing which has strengthen both groups.

Military

Minmatar Tribes

Brutor Tribe

Brutor logo

The Brutor tribe are a strong-willed people and hold their tribal heritage close to their hearts. They are strong advocates of transforming the Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. The Brutor are renowned for living regimented, disciplined lives. Despite presenting a tough, no-nonsense exterior, they are deeply introspective and "in the moment", aware of even the smallest detail. Immersed in ancient martial traditions that begin at childhood, they are physically robust individuals and intimidating to face in the flesh.

Sebiestor Tribe

Sebiestor logo


The Sebiestor tribe are widely respected as being among the most innovative thinkers of their people. The Sebiestor are an ingenious people with a natural fondness for engineering. For the last millennium, they have been pioneering advances in applied sciences despite laboring under chronic material shortages. Sebiestor engineers believe they can build anything out of anything. Veritable masters of deriving solutions from impossible circumstances, they are most commonly found working in shipyards, assembly lines, terraforming projects, outpost construction, and aboard starships.

Vherokior Tribe

Vherokior logo


The Vherokior tribe can be found in professions ranging from doctors to mystics, scholars to merchants. Their quiet work ethic and widespread family clans allow them unlimited social mobility in the Republic, with access to both the best and worst that society has to offer. While politically underrepresented in the Republic, the Vherokior are more than capable of influencing policy. They have no qualms of using that influence to benefit a relative or associate. The practice is common in the private sector as well, where Vherokior clan-run businesses thrive by avoiding the bureaucratic red tape of official channels.

Thukker Tribe

Thukker tribe logo


The Thukker Tribe is one of the original seven Minmatar tribes. After gaining their freedom from the Amarr Empire, the Thukker Tribe left the Minmatar Republic for a nomadic life of their ancestors but in space. They travel throughout space in particular The Great WildLands Region where it's considered to be the closest thing to home for the Thukker Tribe. Most treated the tribe as petty criminals but their resourcefulness and diligence is praised.

Krusual Tribe

Krusual tribe


The Krusual tribe is sly and cunning surrounded by lies and secrecy. Though isolationist by nature, the Krusual tribe has recently becoming more involved with the politics of the Republic as they stake a claim for its mastery.



Nefantar Tribe


The Nefantar tribe, commonly known as Ammatar, are known for collaborating with Amarrian agents. During the beginning of Amarr rule, many Minmatars thought the Nefantar were traitors. After the Rebellion, the Nefantar fled with their masters and formed the Ammatar Mandate. The Minmatar Republic and the Ammatar Mandate had constantly fought in skiminshes against each other since its creation. It has only been recently revealed that the reason of the Nefantar betrayal was to save what remained of the Starkmanir Tribe. This has caused an identity crisis among the Nefantar who many deeply support the Amarr Empire.

Starkmanir Tribe


The Starkmanir tribe was thought to have been lost in the Minmatar Rebellion until news was released of their survival as slaves. The Nefantar tribe had devised a plan to rescue the remaining pockets of Starkmanir into the Ammatar Mandate as slaves. Though much of their ancestry has been lost through generations of slavery.


The Races & Organizations of EVE Online

Racial Overview
Amarr EmpireCaldari StateGallente FederationJovian DirectorateMinmatar Republic


CONCORD AssemblyAmmatar MandateKhanid KingdomThe SyndicateGuristas PiratesAngel CartelThe Blood Raider Covenant
The InterBusOREThukker TribeThe Servant Sisters of EVEThe Society of Conscious ThoughtMordu's Legion CommandSansha's NationSerpentis

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