Inquisitor | |
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Fitting | |
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Powergrid | 32 MW |
CPU | 125 tf |
High Slots | 4 |
Medium Slots | 2 |
Low Slots | 3 |
Launcher Hardpoints | 3 |
Turrets Hardpoints | 1 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
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Hull | Inquisitor Class | ||||
Role | Frigate | ||||
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. |
Special Abilities |
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Amarr Frigate Skill Bonus: |
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Shields | |
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Capacity | 274 HP |
EM | 0 % |
Explosive | 60 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 423 HP |
EM | 60 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 368 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 315 m3 |
Mass | 1,130,000.00 kg |
Volume | 28,700.00 m3 |
Capacitor | |
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Capacity | 250 GJ |
Recharge | 187,500 ms |
Drones | |
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Capacity | 0 m3 |
Bandwidth | 0 Mbit/sec |
Navigation | |
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Velocity | 270 m/sec |
Warp Speed | 1.0 AU/S |
Inertia Modifier | 4.11 |
Targeting | |
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RADAR | 8 points |
Targets | 3 |
Range | 35 km |
Scan Resolution | 525 mm |
Signature Radius | 43 m |
Skills Required | |
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Primary Skill | Amarr Frigate III |
Variations | |
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Tech I | Inquisitor |
Tech II | Purifier |
Other Images | |
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