Heretic | |
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Fitting | |
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75 MW |
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160 tf |
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8 |
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3 |
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3 |
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6 |
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4 |
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2 |
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400 |
Description | |||||
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Hull | Coercer Class | ||||
Developer | Khanid Innovation | ||||
Role | Interdictor | ||||
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
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Special Abilities |
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Destroyers Skill Bonus: |
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Interdictors Skill Bonus: |
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Role Bonus: |
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Shields | |
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600 HP |
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0 % |
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70 % |
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40 % |
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20 % |
Armor | |
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751 HP |
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60 % |
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30 % |
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25 % |
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35 % |
Structure | |
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700 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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300 m3 |
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1,625,000 kg |
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47,000 m3 |
Capacitor | |
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562.5 GJ |
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375,000 ms |
Drones | |
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0 m3 |
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0 Mbit/sec |
Navigation | |
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315 m/sec |
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1.0 AU/S |
{{{inertia}}} | |
Targeting | |
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10 points |
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6 |
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50 km |
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525 mm |
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83 m |
Skills Required | |
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Primary Skill | Amarr Frigate V |
Primary Skill | Destroyers V |
Primary Skill | Interceptors IV |
Primary Skill | Interdictors I |
Variations | |
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Tech I | ![]() |
Tech II | ![]() |
Other Images | |
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