Heretic | |
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Fitting | |
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Powergrid | 75 MW |
CPU | 160 tf |
High Slots | 8 |
Medium Slots | 3 |
Low Slots | 3 |
Launcher Hardpoints | 6 |
Turrets Hardpoints | 4 |
Upgrade Hardpoints | 2 |
Calibration | 400 |
Description | |||||
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Hull | Coercer Class | ||||
Developer | Khanid Innovation | ||||
Role | Interdictor | ||||
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
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Special Abilities |
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Destroyers Skill Bonus: |
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Interdictors Skill Bonus: |
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Role Bonus: |
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Shields | |
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Capacity | 600 HP |
EM | 0 % |
Explosive | 70 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 751 HP |
EM | 60 % |
Explosive | 30 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 700 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 300 m3 |
Mass | 1,625,000 kg |
Volume | 47,000 m3 |
Capacitor | |
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Capacity | 562.5 GJ |
Recharge | 375,000 ms |
Drones | |
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Capacity | 0 m3 |
Bandwidth | 0 Mbit/sec |
Navigation | |
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Velocity | 315 m/sec |
Warp Speed | 1.0 AU/S |
{{{inertia}}} | |
Targeting | |
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RADAR | 10 points |
Targets | 6 |
Range | 50 km |
Scan Resolution | 525 mm |
Signature Radius | 83 m |
Skills Required | |
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Primary Skill | Amarr Frigate V |
Primary Skill | Destroyers V |
Primary Skill | Interceptors IV |
Primary Skill | Interdictors I |
Variations | |
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Tech I | Coercer |
Tech II | Heretic |
Other Images | |
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