Augoror | |
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Fitting | |
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Powergrid | 475 MW |
CPU | 225 tf |
High Slots | 4 |
Medium Slots | 2 |
Low Slots | 5 |
Launcher Hardpoints | 0 |
Turrets Hardpoints | 3 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
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Hull | Augoror Class | ||||
Role | Cruiser | ||||
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. |
Special Abilities |
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Amarr Cruiser Skill Bonus: |
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Role Bonus: |
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Shields | |
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Capacity | 860 HP |
EM | 0 % |
Explosive | 50 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 1,329 HP |
EM | 50 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 1,329 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 465 m3 |
Mass | 10,730,000.00 kg |
Volume | 115,000.00 m3 |
Capacitor | |
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Capacity | 937.5 GJ |
Recharge | 335,000 ms |
Drones | |
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Capacity | 5 m3 |
Bandwidth | 5 Mbit/sec |
Navigation | |
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Velocity | 165 m/sec |
Warp Speed | 3.0 AU/S |
Inertia Modifier | 0.625 |
Targeting | |
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RADAR | 11 points |
Targets | 5 |
Range | 42.5 km |
Scan Resolution | 110 mm |
Signature Radius | 328 m |
Skills Required | |
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Primary Skill | Amarr Cruiser I |
Primary Skill | Amarr Frigate IV |
Variations | |
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Tech I | Augoror |
Tech II | Guardian |
Faction | File:Augoror Navy Issue512.jpgAugoror Navy Issue |
Other Images | |
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