Aeon | |
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Fitting | |
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Powergrid | undefined MW |
CPU | 725 tf |
High Slots | 6 |
Medium Slots | 4 |
Low Slots | 8 |
Launcher Hardpoints | 0 |
Turrets Hardpoints | 0 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
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Hull | Aeon Class | ||||
Role | Supercarrier | ||||
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments. |
Special Abilities |
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Amarr Carrier Skill Bonus: |
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Shields | |
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Capacity | 490,000 HP |
EM | 0 % |
Explosive | 60 % |
Kinetic | 40 % |
Thermal | 20 % |
Armor | |
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Capacity | 1,100,000 HP |
EM | 60 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Capacitor | |
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Capacity | 75,000 GJ |
Recharge | 4,875,000 ms |
Drones | |
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Capacity | 200,000 m3 |
Bandwidth | 12,500 Mbit/sec |
Navigation | |
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Velocity | 60 m/sec |
Warp Speed | 1.5 AU/S |
Inertia Modifier | 0.04 |
Jump Capacitor Use | 0.95 % |
Jump Fuel Need | 1000 |
Jump Fuel Type | Helium Isotopes |
Max Jump Range | 4 ly |
Targeting | |
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RADAR | 150 points |
Targets | 6 |
Range | 146.25 km |
Scan Resolution | 50 mm |
Signature Radius | 11,870 m |
Skills Required | |
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Primary Skill | Amarr Carrier III |
Primary Skill | Capital Ships III |
Primary Skill | Jump Drive Operation I |
Primary Skill | Advanced Spaceship Command V |
Secondary Skill | Amarr Battleship V |
Secondary Skill | Warp Drive Operation V |
Secondary Skill | Drone Interfacing V |
Variations | |
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Tech I | Archon |
Tech II | Aeon |
Other Images | |
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