[[Battlecruiser]] |
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Hull | Ferox |
Developer | |
Fitting | |
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1000 MW |
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400 |
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4 |
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5 |
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7 |
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475 tf |
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5 |
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5 |
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3 |
Variations | |
Tech I | Ferox |
Tech II | Nighthawk |
Tech II | Vulture |
Ship Focus | |
Weapon Systems | ![]() ![]() ![]() ![]() |
Defense Systems | ![]() ![]() |
Specialty Systems | ![]() |
Other Images | |
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Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Special Abilities[edit | edit source]
- Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
- 99% reduction in the CPU need of Warfare Link modules
Shields | |
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4,883 HP |
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0 % |
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60 % |
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40 % |
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20 % |
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1400000 ms |
Armor | |
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3,419 HP |
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60 % |
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10 % |
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25 % |
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45 % |
Structure | |
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3,906 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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345 m3 |
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14,000,000.00 kg |
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252,000.00 m3 |
Capacitor | |
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2,500 Energy |
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666666 ms |
Drones | |
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25 m3 |
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25 Mbit/sec |
Navigation | |
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140 m/sec |
Targeting | |
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19 points |
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8 |
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60 km |
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195 mm |
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285 m |
Skills Required | |
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Primary Skill | Battlecruisers I |
Primary Skill | Caldari Cruiser III |
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