Designed specifically for anti-frigate warfare destroyers typically mount eight small weapons. Destroyers gain bonuses both to range (50%) and tracking speed, making them adept at eliminating small, agile targets while rendering them incapable of dealing significant damage to larger ships. Though destroyers have eight weapon slots, the ships do not have enough CPU or power output to fit eight of the most powerful weapons in their size category. In addition, all mounted weapons' rate of fire is reduced by 25%. Although destroyers excel at their intended purpose of taking out frigates, they fare very poorly against cruisers and battleships, as their defenses are simply too weak to survive engagements with larger ships. Their armor and shield capabilities barely exceed those of a frigate, yet their signature radius is almost on the level of a cruiser, meaning they are hit harder and more easily by cruiser- and larger-sized weaponry than frigates. Destroyers also lack the capacity to mount the larger guns needed to effectively damage these larger classes. This combination renders destroyers unpopular choices among the PvP community, although, when fitted with Tech II weaponry, their power against Tech II frigate variants is still noteworthy. Another role of destroyers is that of a salvager ship: given their eight high-powered slots and resonably large cargo hold destroyers can mount more salvage units and tractor beams than other ship, making salvaging faster and more efficient for those who choose to use them in that manner. One type of destroyer exists for each major faction.
Tech I DestroyersEdit
|Amarr Tech 1 Destroyers||Caldari Tech 1 Destroyers|
|Gallente Tech 1 Destroyers||Minmatar Tech 1 Destroyers|
Tech II DestroyersEdit
The Interdictor class is an upgrade of the destroyer design. Interdictors have fewer turret mounts, but do not suffer rate of fire penalties found on their Tech I counterparts. Each can mount a comparatively large number of missile launchers, and is also much faster than its destroyer counterpart. Their main purpose is to launch special warp interdiction spheres, which prevent warping within a 20 km radius when launched and last for two minutes. Because of interdiction spheres, these ships are often considered the 'staples' of fleet combat, as they are extremely effective in pinning down entire fleets of battleships for extended periods of time - an effect that lasts even after the ship is destroyed. One type exists for each major faction.
|Amarr Interdictor||Caldari Interdictor|
|Gallente Interdictor||Minmatar Interdictor|