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Tech I Cruisers[]


Cruisers are usually the next step up from either frigates or destroyers in the EVE universe. While at first glance their armaments seem less threatening than the 7-8 turrets of a destroyer, it must be noted that the 3, 4, or 5 turrets on a Cruiser are of medium size, and thus have the capacity to deal more DPS. Cruisers also have far more Capacitor, Powergrid and CPU than Destroyers, enabling more advanced modules to be fitted. However, ships of this size do have difficulty tracking frigates without the proper modules.


Amarr
Amarr
Arbitrator
Arbitrator
Augoror
Augoror
Maller
Maller
Omen
Omen


Caldari Tech 1 Cruisers
Caldari
Caldari
Blackbird
Blackbird
Caracal
Caracal
Moa
Moa
Osprey
Osprey


Gallente Tech 1 Cruisers
Gallente
Gallente
Atron
Celestis
Imicus
Exequror
Incursus
Thorax
Maulus
Vexor


Minmatar Tech 1 Cruisers
Gallente
Gallente
Bellicose
Bellicose
Rupture
Rupture
Scythe
Scythe
Stabber
Stabber

Tech II Cruisers[]

Recon Ships[]

Combat recon ships fill a more offensive role, with the same electronic warfare bonuses of the force recon, plus an additional bonus for weapons systems, but they cannot fit a covert ops cloak. Force recon ships can equip the same covert cloaking module as the covert ops frigate while also having strong electronics warfare bonuses. Force recon ships also get a reduction for cynosural field generation fuel consumption. These ships are in many ways the submarines of Eve, as they can fly cloaked alone or in packs to catch enemies by surprise.


Caldari Recon Ships
Amarr
Amarr
Curse
Curse
Pilgrim
Pilgrim
Caldari
Caldari
Falcon
Falcon
Rook
Rook


Gallente Recon Ships Minmatar Recon Ships
Gallente
Gallente
Arazu
Arazu
Lachesis
Lachesis
Minmatar
Minmatar
Huginn
Huginn
Rapier
Rapier

Heavy Assault Ships[]

Heavy assault ships, more often referred to as heavy assault cruisers (HAC), are designed to be good solo combat ships. Unlike battleships, HACs retain some element of speed allowing them to use this to their advantage against larger and slower opponents. The primary reason HACs are dangerous is their vastly increased damage resistances. They can take hits that would normally destroy a ship their size and keep fighting. As with the lighter assault ships, HACs are usually specially suited for certain styles of combat.


Caldari Heavy Assault Ships
Amarr
Amarr
Sacrilege
Sacrilege
Zealot
Zealot
Caldari
Caldari
Cerberus
Cerberus
Eagle
Eagle


Gallente Heavy Assault Ships Minmatar Heavy Assault Ships
Gallente
Gallente
Deimos
Deimos
Ishtar
Ishtar
Minmatar
Minmatar
Muninn
Muninn
Vagabond
Vagabond

Heavy Interdictors[]

Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping (including the heavy interdictor itself). A heavy interdictor may also load a "Focused Warp Disruption" script to the Warp Disruption Field Generator which allows it to warp scramble motherships and titans. While having the warp disruption field generator on a heavily tanked ship makes it more resilient, it also comes with some drawbacks. When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost). This effective increase in agility means that heavy interdictors flying at high speeds will slow down very fast once the warp disruption field generator is activated.


Caldari Heavy Interdictor
Amarr
Amarr
Devoter
Devoter
Caldari
Caldari
Onyx
Onyx


Gallente Heavy Interdictor Minmatar Heavy Interdictor
Gallente
Gallente
Phobos
Phobos
Minmatar
Minmatar
Broadsword
Broadsword

Logistics Ships[]

Logistics cruisers are designed exclusively for the purpose of aiding teammates in combat. These Tech II cruisers are widely used in complexes and other NPC encounters. The role of the logistics ship is a perilous one in player combat, as most fleet commanders will prioritise a logistics ship's destruction to prevent it from repairing the rest of the fleet. Their bonuses to remote repairing and boosting, however, are considerable, and thus any group who can use logistics ships successfully can benefit greatly from them. The Alliance tournament in the summer of 2006 saw logistics ships used effectively in PvP combat. Starting with the Revelations II expansion, logistics ships have been granted stronger resistances and a number of special ship bonuses that effectively allow them to operate remote repair modules of battleship size.


Caldari Logistics
Amarr
Amarr
Guardian
Guardian
Caldari
Caldari
Basilisk
Basilisk


Gallente Logistics Minmatar Logistics
Gallente
Gallente
Oneiros
Oneiros
Minmatar
Minmatar
Scythe
Scythe

Temp[]

Faction Cruisers[]


Caldari Faction Cruisers
Amarr
Amarr
Augoror_Navy_Issue
Augoror_Navy_Issue
Omen_Navy_Issue
Omen_Navy_Issue
Caldari
Caldari
Caracal_Navy_Issue
Caracal_Navy_Issue
Osprey_Navy_Issue
Osprey_Navy_Issue


Gallente Faction Cruisers Minmatar Faction Cruisers
Gallente
Gallente
Exequror_Navy_Issue
Exequror_Navy_Issue
Vexor_Navy_Issue
Vexor_Navy_Issue
Minmatar
Minmatar
Scythe_Fleet_Issue
Scythe_Fleet_Issue
Stabber_Fleet_Issue
Stabber_Fleet_Issue


Angel Cartel Blood Raiders
Guristas Pirates Sansha's Nation
Serpentis

Limited Edition Cruisers[]

bgcolor="#669966" Gallente Federation

NPC Cruisers[]

CONCORD Assembly

Rare and Game Master Cruisers[]

Jovian Directorate Game Master