[[Fleet Command Ship]] |
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Hull | Cyclone |
Developer | Core Complexion |
Fitting | |
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1,390 MW |
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400 |
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4 |
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6 |
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8 |
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515 tf |
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3 |
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5 |
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2 |
Variations | |
Tech I | Cyclone |
Tech II | Claymore |
Tech II | Sleipnir |
Ship Focus | |
Weapon Systems | ![]() ![]() |
Defense Systems | ![]() ![]() |
Specialty Systems | ![]() |
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Command Ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Special Abilities[edit | edit source]
- Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
- Command Ships Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level
- Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously.
Shields | |
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4,324 HP |
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75 % |
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60 % |
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40 % |
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60 % |
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1400000 ms |
Armor | |
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3,844 HP |
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92.5 % |
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10 % |
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25 % |
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67.5 % |
Structure | |
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3,363 HP |
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0 % |
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0 % |
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0 % |
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0 % |
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475 m3 |
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12,500,000.00 kg |
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216,000.00 m3 |
Capacitor | |
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2,625 Energy |
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583333 ms |
Drones | |
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40 m3 |
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40 Mbit/sec |
Navigation | |
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165 m/sec |
Targeting | |
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16 points |
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6 |
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45 km |
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220 mm |
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240 m |
Skills Required | |
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Primary Skill | Command Ships I |
Primary Skill | Battlecruisers V |
Primary Skill | Minmatar Cruiser V |
Primary Skill | Spaceship Command V |
Secondary Skill | Signature Analysis V |
Secondary Skill | Long Range Targetting V |
Secondary Skill | Logistics IV |
Secondary Skill | Warfare Link Specialist IV |
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