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Falling between cruisers and battleships, battlecruisers are, as their name would suggest, mostly designed with combat in mind. They also serve the role of fleet command in small scale engagements due to the bonuses they have for the fitting of gang assist modules, which boost the offensive and defensive capabilities of the fleet they are attached to. They are capable of a slightly larger damage output than a cruiser, with 7-8 (with the exception of the Myrmidon, Ferox, Cyclone, Prophecy and Hurricane) weapons as opposed to the 4-5 on a cruiser. They are also able to take much more damage than a cruiser alone can take. In many senses, battlecruisers are to cruisers as destroyers are to frigates, but battlecruisers are significantly more popular than destroyers. As compared to cruisers, their major disadvantage other than their considerably higher price is their larger signature radius and decreased maneuverability. It is much easier for a battleship's large guns to hit a battlecruiser than a cruiser due to their increased size. Additionally, battlecruisers maneuver more slowly than cruisers, with slightly more maneuverability than Battleships. Two standard battlecruiser types exist for each race.

Tech I Battlecruisers


{|style="font-size:10pt; border:1px solid #CCC; background-color:#EFEFEF; color: #000000;"

| colspan="3" align="center" | Amarr Tech I Battlecruisers | | colspan="3" align="center" | Caldari Tech I Battlecruisers |-

| align="center" |
Amarr

|Harbinger
Harbinger |Prophecy
Prophecy |

| align="center" |
Caldari

|Drake
Drake |Ferox
Ferox |}

Gallente Tech I Battlecruisers Minmatar Tech I Battlecruisers
Gallente
Brutix
Brutix
Myrmidon
Myrmidon
Minmatar
Cyclone
Cyclone
Hurricane
Hurricane


Tech II Battlecruisers

Command Ships

Command ships are the Tech II version of battlecruisers, split into the field and fleet subclasses. They are designed to command and assist fleet operations. Fleet command ships may use 3 "gang assistance" modules at a time, as opposed to only 1 module on both their Field and Tech 1 counterparts, and have both strong defensive and offensive capabilities in the form of higher resists and more room for fitting modules. The Gallente Eos , for example, has a vast drone bay and gets bonuses to certain gang assistance modules, while the Caldari Vulture can mount, arguably, the best shield tank in the game (sub capital). The Amarr Damnation can use three armoured warfare modules and receive a bonus to their effectiveness. This makes it extremely powerful as an assistance to a large fleet, adding up to 30% total armour to everyone receiving the bonuses. The Minmatar Sleipnir is an extremely powerful brawler, capable of doing strong damage, while taking heavy fire. Command ships tend to absorb damage better than other ships of similar size.

{|style="font-size:10pt; border:1px solid #CCC; background-color:#EFEFEF; color: #000000;"

| colspan="3" align="center" | Amarr Command Ships | | colspan="3" align="center" | Caldari Command Ships |-

| align="center" |
Amarr

|Absolution
Absolution |Damnation
Damnation |

| align="center" |
Caldari

|Nighthawk
Nighthawk |Vulture
Vulture |}

Gallente Command Ships Minmatar Command Ships
Gallente
Astarte
Astarte
Eos
Eos
Minmatar
Sleipnir
Sleipnir
Claymore
Claymore


Tier 3 Battlecruisers

Introduced in Crucible (Late 2011)

Note: These are not to be confused with tradition Tech 3 ships, these are only Tech 1 with the ability to fit Battleship weapons systems.

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