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Augoror Navy Issue
Fitting
Powergrid 900 MW
CPU 350 tf
High Slots 6
Medium Slots 3
Low Slots 7
Launcher Hardpoints 0
Turrets Hardpoints 5
Upgrade Hardpoints 3
Calibration 350
Description
Hull Augoror Class
Developer Imperial Navy
Role Cruiser
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
Special Abilities
Amarr Cruiser Skill Bonus:
  • 10% bonus to Medium Energy Turret Capacitor Usage per level
  • 10% bonus to Armor Hitpoints per level
Shields
Capacity 2,050 HP
EM 0 %
Explosive 50 %
Kinetic 40 %
Thermal 20 %
Armor
Capacity 2,813 HP
EM 50 %
Explosive 20 %
Kinetic 25 %
Thermal 35 %
Structure
Capacity 2,579 HP
EM 0 %
Explosive 0 %
Kinetic 0 %
Thermal 0 %
Cargo Bay 250 m3
Mass 10,650,000.00 kg
Volume 101,000.00 m3
Capacitor
Capacity 1,500 GJ
Recharge 491,200 ms
Drones
Capacity 15 m3
Bandwidth 15 Mbit/sec
Navigation
Velocity 164 m/sec
Warp Speed 3.0 AU/S
Inertia Modifier 0.59
Targeting
RADAR 14 points
Targets 5
Range 55 km
Scan Resolution 135 mm
Signature Radius 328 m
Skills Required
Primary Skill Amarr Cruiser I
Primary Skill Amarr Frigate IV
Variations
Tech I Augoror
Tech II Guardian
Faction File:Augoror Navy Issue512.jpgAugoror Navy Issue
Other Images
Augoror Navy Issue Cruiser
Augoror Navy Issue Cruiser
Augoror Navy Issue Cruiser
Augoror Navy Issue Cruiser