Icon12 07CPU 1 tf
Icon08 11High Slots 0
Icon08 10Mid Slots 0
Icon08 09Low Slots 0
Icon12 12Launcher Hardpoints 0
Icon05 13Turret Hardpoints 0
Icon68 01Upgrade Hardpoints 0
Icon68 01Calibration 0
Hull Providence Class
Developer Carthum Conglomerate
Role Jump Freighter
At the end of days when they descend

Watch for the coming of the Ark
For within it
Salvation is carried.

-The Scriptures, Apocalypse Verses 32:6

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offence and defence. On the other hand, their electronics and shield systems tend to be rather limited.

Special Abilities
Amarr Freighter Skill Bonus:
  • 5% bonus to cargo hold capacity per level
  • 5% bonus to maximum velocity per level
Jump Freighters Skill Bonus:
  • 10% bonus to hull hitpoints per level
  • 5% reduction in jump fuel need per level
Shields Armor Structure
Icon22 07Capacity 6,000 HP Icon01 09Capacity 28,800 HP Icon02 10Capacity 135,000 HP
Icon22 20EM 0 % Icon22 20EM 60 % Icon22 20EM 0 %
Icon22 19Explosive 64 % Icon22 19Explosive 28 % Icon22 19Explosive 0 %
Icon22 17Kinetic 40 % Icon22 17Kinetic 25 % Icon22 17Kinetic 0 %
Icon22 18Thermal 20 % Icon22 18Thermal 35 % Icon22 18Thermal 0 %
Icon03 13Cargo Bay 220,500 m3
Icon02 10Mass 1,125,000,000.00 kg
Icon02 12Volume 18,500,000.00 m3
Capacitor Drones Navigation
Icon01 04Capacity 3,750 GJ Icon02 10Capacity 0 m3 Icon22 13Velocity 84 m/sec
Icon22 16Recharge 230,957 ms Icon56 05Bandwidth 0 Mbit/sec Icon03 08Warp Speed 1.5 AU/S
Icon22 08Jump Capacitor Use 0.95 %
Icon22 16Jump Fuel Need 2,900
Icon07 15Jump Fuel Type Icon51 13 Helium Isotopes
Icon22 15Max Jump Range 5 ly
Targeting Skills Required Variations

Icon22 28RADAR

86 points

Primary Skill To be edited. Tech I Providence
Icon07 15Targets 0 Primary Skill To be edited. Tech II Ark
Icon03 09Scan Resolution 0 mm
Icon22 14Signature Radius 2,812 m
Icon22 15Range 0 km
Other Images
Ark Jump Freighter
Ark Jump Freighter