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Apocalypse Navy Issue
Fitting
Powergrid 19,500 MW
CPU 500 tf
High Slots 8
Medium Slots 4
Low Slots 8
Launcher Hardpoints 2
Turrets Hardpoints 8
Upgrade Hardpoints 3
Calibration 350
Description
Hull Apocalypse Class
Developer Imperial Navy
Role Battleship
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Special Abilities
Amarr Battleship Skill Bonus:
  • 10% bonus to Large Energy Turret capacitor use per level
  • 7.5% bonus to Large Energy Turret optimal range per level
Shields
Capacity 9,316 HP
EM 0 %
Explosive 60 %
Kinetic 40 %
Thermal 20 %
Armor
Capacity 11,250 HP
EM 60 %
Explosive 20 %
Kinetic 25 %
Thermal 35 %
Structure
Capacity 9,961 HP
EM 0 %
Explosive 0 %
Kinetic 0 %
Thermal 0 %
Cargo Bay 675 m3
Mass 110,000,000.00 kg
Volume 486,000.00 m3
Capacitor
Capacity 7,500 GJ
Recharge 1,154,875 ms
Drones
Capacity 75 m3
Bandwidth 75 Mbit/sec
Navigation
Velocity 115 m/sec
Warp Speed 3.0 AU/S
Inertia Modifier 0.136
Targeting
RADAR 22 points
Targets 7
Range 67.5 km
Scan Resolution 95 mm
Signature Radius 400 m
Skills Required
Primary Skill Amarr Battleship II
Secondary Skill Amarr Cruiser IV
Variations
Tech I Apocalypse
Tech II Paladin
Faction Apocalypse Navy Issue
Limited Edition Apocalypse Imperial Issue
Other Images
Apocalypse Navy Issue Battleship
Apocalypse Navy Issue Battleship
Apocalypse Navy Issue Battleship, Old
Apocalypse Navy Issue Battleship, New