Apocalypse | |
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Fitting | |
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Powergrid | 19,500 MW |
CPU | 500 tf |
High Slots | 8 |
Medium Slots | 4 |
Low Slots | 7 |
Launcher Hardpoints | 2 |
Turrets Hardpoints | 8 |
Upgrade Hardpoints | 3 |
Calibration | 400 |
Description | |||||
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Hull | Apocalypse Class | ||||
Role | Battleship | ||||
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. |
Special Abilities |
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Amarr Battleship Skill Bonus: |
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Shields | |
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Capacity | 6,211 HP |
EM | 0 % |
Explosive | 50 % |
Kinetic | 40 % |
Thermal | 20 % |
Recharge | 2,500,000 ms |
Armor | |
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Capacity | 7,500 HP |
EM | 50 % |
Explosive | 20 % |
Kinetic | 25 % |
Thermal | 35 % |
Structure | |
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Capacity | 7,500 HP |
EM | 0 % |
Explosive | 0 % |
Kinetic | 0 % |
Thermal | 0 % |
Cargo Bay | 675 m3 |
Mass | 97,100,000.00 kg |
Volume | 495,000.00 m3 |
Capacitor | |
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Capacity | 7,500 GJ |
Recharge | 1,154,880 ms |
Drones | |
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Capacity | 75 m3 |
Bandwidth | 75 Mbit/sec |
Navigation | |
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Velocity | 94 m/sec |
Warp Speed | 3.0 AU/S |
Inertia Modifier | 0.136 |
Targeting | |
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RADAR | 20 points |
Targets | 7 |
Range | 67.5 km |
Scan Resolution | 95 mm |
Signature Radius | 400 m |
Skills Required | |
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Primary Skill | Amarr Battleship II |
Secondary Skill | Amarr Cruiser IV |
Variations | |
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Tech I | Apocalypse |
Tech II | Paladin |
Faction | Apocalypse Navy Issue |
Limited Edition | Apocalypse Imperial Issue |
Other Images | |
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