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Anathema
Fitting
Powergrid 20 MW
CPU 280 tf
High Slots 3
Medium Slots 4
Low Slots 3
Launcher Hardpoints 2
Turrets Hardpoints 2
Upgrade Hardpoints 2
Calibration 400
Description
Hull Magnate Class
Developer Khanid Innovation
Role Covert Ops
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.


Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to aquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

Special Abilities
Amarr Frigate Skill Bonus:
  • 5% bonus to rocket damage per level
  • 5% reduction of capacitor recharge time per level
Covert Ops Skill Bonus:
  • -97.5% to -100% reduced CPU need for cloaking device
  • 10% increase to scan strength of probes per level
  • -10% bonus to survey probe flight time per level
Note:
  • can fit covert cynosural field generators
Shields
Capacity 422 HP
EM 0 %
Explosive 70 %
Kinetic 40 %
Thermal 20 %
Armor
Capacity 528 HP
EM 60 %
Explosive 20 %
Kinetic 25 %
Thermal 35 %
Structure
Capacity 422 HP
EM 0 %
Explosive 0 %
Kinetic 0 %
Thermal 0 %
Cargo Bay 190 m3
Mass 1,147,000.00 kg
Volume 28,100.00 m3
Capacitor
Capacity 250 GJ
Recharge 187,500 ms
Drones
Capacity 0 m3
Bandwidth 0 Mbit/sec
Navigation
Velocity 282 m/sec
Warp Speed 13.5 AU/S
Inertia Modifier 4.89
Targeting
RADAR 22 points
Targets 6
Range 42.5 km
Scan Resolution 435 mm
Signature Radius 47 m
Skills Required
Primary Skill Amarr Frigate V
Primary Skill Covert Ops I
Secondary Skill Electronics Upgrades V
Variations
Tech I Magnate
Tech II Anathema
Limited Edition Silver_Magnate

Gold_Magnate

Other Images
Anathema Covert Ops
Anathema Covert Ops